#ifndef MAPTEXTURELOADERS
#define MAPTEXTURELOADERS

#include <iostream>
#include "SFML/Graphics.hpp"

std::vector< sf::Image > loadMapTextures( std::vector<std::string>& textureList, std::vector<std::string>& fileNames, std::string subDirectory );
std::vector< sf::Image > loadAllTexture( std::vector<std::string>& fileNames, std::string subDirectory  );
std::vector<std::string> lineUpFileNames( std::vector<std::string>& fileNames );

#endif //MAPTEXTURELOADERS